The adventures of Felch and Turd Burglar #1.
So Felch and Turd Burglar are the night goblin big boss and night goblin shaman respectively that have been leading my night goblin spearmen for the last 20 years. The two of them have seen many gruesome deaths over the years, and on occasion have actually killed things. They haven’t been outta the box since the 2005 Hillbilly, sadly that was the last game of Warhammer I had played, until last Sunday.
There is a new GW store not too far away that is doing an escalation league starting at 800 points. Went and watched one weekend to see what the other players were like in general.
Felch hadn’t ever been allowed to lead an army before, so I figured it was about time. I dug through my figs and found his regular unit of 41 night goblins, full command, 2 fanatics, and this time I added netters, then rounded up 4 bolt throwers, a snotling pump wagon, and a unit of 15 wolf riders.
Someday I’ll actually finish painting them all, honest!
Got the store to find out that this week we going to be random partners week! Oh, joy. Got paired with a warriors of chaos army that consisted of a Tzeentch sorcerer, 5 knights, and two units of 12 warriors. We got to play two high elfs. One of the HEs had just bought the box and put the figs together. He had never played before. As an aside the total newb was Greg Dieckhouse. I hadn’t seen Greg in the better part of twenty years. If you have every play Star Fleet Battles and like Lyrans you’ll surely recognize his name. Greg is a smart guy; once he gets some experience he’ll be really dangerous. The other guy -really? My first game in 7 years and I get a dice throwing, rules lawyering, high elf?
Really?
Whatever.
So I tried shooting various things with the bolt throwers the only thing I managed to hit was a unit of phoenix guard that had a special character in it. That’s when I found out that the unit had a 4+ ward save.
Really? Maybe these 8th edition high elves aren’t so bad.
So I wanted to try to something different with the wolf rider since they get all the new fancy rules. Used the vanguard special rule to run up the middle of the table. They got shot to up badly by regular archers, had the survivors charge a unit of 12 archers with their mage in it. After the stand and shoot only 7 made it into hand to hand. Yes I knew they would get both ranks, and yes I knew that they had higher initiative, but no, I didn’t know about the “always strike first by the way I get to reroll my missed attacks nonsense”. Stupid archers killed 5 more riders. My champion’s wolf killed one, and then the boys ran. I was going to remove them, but someone said that at under 25% you could rally with insane courage. I actually rolled a two on the last turn, right before they fled off the board. Ha!
So since Greg was new we decided that we would resolve the charges one by one. When I say resolve, I mean declare charge, then reaction, and then move charge.
Really?
Whatever.
Apparently no one has ever brought night goblins to the party before. So the first up was a unit of 5 dragon prices. The fanatics vaporized them. Ha! Then a small unit of what I had though were spearmen charged the same unit since the dragon princes didn’t make. Oh those aren’t spearmen, they’re swordmasters? Yes I know the -1 strength from the nets doesn’t make a difference, but they’re netted anyway. So, 17 attacks and 13 dead night goblins later NOW I fear high elves. Given the spears and the hoard special rule and getting charged I still got to roll lots of dice and managed to kill four of them. Yeah me! While this happened the pump wagon got charged by a unit of spearmen. In light of the new charge rules I had left the wagon at 12 inches. Not quite far enough.
On our next turn my “ally” failed both his restraint roles and his frenzied knights and a frenzied warrior unit had to charge the phoenix guard. The warriors failed so the knights got to go it alone. The fanatic that killed the dragon princes managed to roll double ones and killed himself. The other one came back right through the night goblin/swordmaster melee. Good boy! Killed three night goblins and one swordmaster. In the ensuing hand to hand phase he killed another 10 night goblins. My return strike killed 2 more, the Felch came up to bat. I gave him a great weapon, and in a fit of rage he single handedly killed the musician, standard bearer and the champion. Unit destroyed! Lots of stunned looks. I peeked to see how the knight had faired. They had been vaporized by the phoenix guard with special character. Looks like the knights at least managed to kill a few of the phoenix guard.
The phoenix guard then vaporized one of the chaos warriors units, I think they were chosen cause they managed to kill a bunch of them in return. The block of spearmen that destroyed the pump wagon failed a change and left their flank in charge arc of what was left of the night goblins.
So my night goblins charged the side of the spearmen. I won combat; he needed a 4 to pass his break test, which he did, but only with the help of a reroll. The night goblins then took a charge in the rear from a great eagle. I still won combat, but not by much and no one ran.
In the end I lost two blot throwers, the pump wagon, and the standard from the wolf riders. We lost though because the phoenix guard essentially wiped out the chaos army by themselves.
I get 100 extra points for next week…